Sacred 2 community patch changelog. Download Sacred 2 community patch changelog. A small manual for download: Click “Download Now” image upwards.; Here is the link Sacred 2 community patch changelog if the image doesnt shows; Then, after you click the image you’ll go to the 100% protected site where your download will start shortly. DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product.
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I keep hearing about a community patch for Sacred 2. Is this something that GoG's version has, should I download it or avoid it? Is it compatible with the GoG version?
Pajama
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Olrod: I keep hearing about a community patch for Sacred 2. Is this something that GoG's version has, should I download it or avoid it? Is it compatible with the GoG version?
No, download, yes :) For more info see here;
https://www.gog.com/forum/sacred_series/sacred_2_mods/post1
Olrod
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When I click the Download link on SacredWiki and go to DarkMatters.org, I get this message: 'Sorry, you don't have permission for that!'
pigulici
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Olrod: When I click the Download link on SacredWiki and go to DarkMatters.org, I get this message: 'Sorry, you don't have permission for that!'
You need to make an account on their forum. I can give you a dropbox link if you don't like their forum.Olrod
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Ah, it's cool. I don't mind signing up to the forum. :-)
predcon
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Pajama
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predcon: I can't actually find the download link for it.
Probably because of the way that GOG forums have lately been mangling URLs. Hopefully, this will be better;
[url=http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch]http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch[/url]
EDIT: No it is isn't :( Try this (just remove spaces) - www. sacredwiki. org/index.php/ Sacred_2:Community_Patch
Post edited November 06, 2017 by Pajama
predcon
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that's not what I meant. I mean there's no download link on the DarkMatters forum post it links to.
Pajama
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predcon: that's not what I meant. I mean there's no download link on the DarkMatters forum post it links to.
There is but you have to sign in to access the download link.bengeddes
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It's also on Kirmizi Perfect. https://www.kirmiziperfect.com/sacred-2-community-patch/
I'm working on v. 1.60. When it's finished I plan to add it to NexusMods network as well.
I'm working on v. 1.60. When it's finished I plan to add it to NexusMods network as well.
Pajama
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bengeddes: I'm working on v. 1.60. When it's finished I plan to add it to NexusMods network as well.
Great news :) Just a quick question though, will it still be compatible with the non Anniversary edition? EDIT: Answer, yes it will.
Post edited November 22, 2017 by Pajama
gogoblender
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Olrod: I keep hearing about a community patch for Sacred 2. Is this something that GoG's version has, should I download it or avoid it? Is it compatible with the GoG version?
Hi! The new patch is out by Flix and his team with LOADS of fixes and goodies...
http://darkmatters.org/forums/index.php?/topic/23082-community-patch-160-beta-test-release/
- General and Code Changes
- Restored Creatures Project
- Unlocked Items and Enemy Gear Fixes
- Player Equipment Fixes
- Spell and Skill Fixes
- Text, UI, and Quest Fixes
- Creature Fixes
- Adding New Portals to Community Patch
- Elite Mounts Project
They're written by the acutual coders, uploaded by them
and are verified as safe downloads at DarkMatters
We're always looking for feedback to improve, please post questions or bugs at DarkMatters.org
If you want to help test the newest patch for this game, we're looking for testors!
:)
gogo
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This is my favourite topic
Sacred seriesNew Sacred 2 CM Patch V0150(13 posts)(13 posts)(13 posts)
Pages:
This is my favourite topic
pigulici
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New Sacred 2 CM Patch V0150 on http://darkmatters.org:
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
DaveO-MM
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pigulici: New Sacred 2 CM Patch V0150 on http://darkmatters.org:
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
Unfortunately, it seems like there are bugs with installing the patch. In my opinion, wait out the time while the issues are corrected for this mod.http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
pigulici
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From what I read, it is problematic if you have mods installed before patch, on clean game, patch work, but yes, safe road will be to wait a little longer...
Luned
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My install has no mods except those incorporated into the CM patch, and installed the latest patch last night. I didn't notice any issues while playing afterward.
bengeddes
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From what I understand there was a problem with the installer for 1.50 where it wasn't recognizing 1.40hf properly. This means that 1.40hf needs to be uninstalled first. However, the uninstaller for 1.40hf isn't working properly for everyone either. D'oh!
The best thing may be a clean install of Sacred 2 Gold + the new patch. I installed CM 1.50 over a fresh GOG install and it all went flawlessly.
Over the next few weeks I'm going to update some older mods to work with the latest CM Patch. I'll update the sticky list as well.
The best thing may be a clean install of Sacred 2 Gold + the new patch. I installed CM 1.50 over a fresh GOG install and it all went flawlessly.
Over the next few weeks I'm going to update some older mods to work with the latest CM Patch. I'll update the sticky list as well.
ERISS
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Patchlog
[[General]]
LUA code reviewed
- Position formats standardized
- Redundant code removed
- Language conventions used
Textbase of all 10 languages standardized
- Not used Text removed
- Overall translation by google
- Some typos
[[Enemies and Bosses]]
Haenir now appears as a human
[[Items and Drops]]
ItemMod V1.2 by flix+pesmontis integrated
[[Quests]]
Hunting Fever reviewed
Release stages simplified
[[New Quests]]
Ancaria Airlines
Shattered Souls
The Wrong Path
. [[General]]
LUA code reviewed
- Position formats standardized
- Redundant code removed
- Language conventions used
Textbase of all 10 languages standardized
- Not used Text removed
- Overall translation by google
- Some typos
[[Enemies and Bosses]]
Haenir now appears as a human
[[Items and Drops]]
ItemMod V1.2 by flix+pesmontis integrated
[[Quests]]
Hunting Fever reviewed
Release stages simplified
[[New Quests]]
Ancaria Airlines
Shattered Souls
The Wrong Path
Problem with patching is the hotfix for V0140. That one is not properly detected by V0150. So better uninstall the older patch before installing the new one.
. item mod 1.2 unlocks several unfinished items that were in the game files but were deactivated. There are also new sets and uniques made to fill some of the gaps in gameplay (for example, dual wielding sets are now added).
Old CM feature, I think: with the CM Patch you should no longer be able to outlevel enemies. In the vanilla game enemies have level caps by region. With the CM Patch those caps are removed.
Post edited October 16, 2014 by ERISS
Sacred 2 Community Patch 0150
MischiefMaker
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Is there a way to re-enable the level caps but keep all the the rest of the community patch?
I don't see the point of higher difficulties if you can grind to 200 on bronze.
I don't see the point of higher difficulties if you can grind to 200 on bronze.
bengeddes
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From United States
MischiefMaker: Is there a way to re-enable the level caps but keep all the the rest of the community patch?
I don't see the point of higher difficulties if you can grind to 200 on bronze.
The difficulty level caps are still present. 60 for Bronze, 100 for Silver, 140 for Gold, 180 for Platinum and 200 for Niobium. It's just the regional level caps that are removed.I don't see the point of higher difficulties if you can grind to 200 on bronze.
Falkenherz
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ERISS: with the CM Patch you should no longer be able to outlevel enemies. In the vanilla game enemies have level caps by region. With the CM Patch those caps are removed.
Are you sure the removal of the level cap actually works? I have a level 4 Dryad, am still in the starting region, and monsters still cap at level 2. Do I have to activate this feature somewhere? Edit: I solved the problem. Editing the line 'Spawn_OffsetHigh' in the balance.txt file removed the level caps. Simply change it to the following:
Spawn_OffsetHigh = {200,200,200,200,200},
Post edited February 10, 2015 by Falkenherz
Sacred 2 Community Patch Download
ERISS
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Falkenherz: Are you sure the removal of the level cap actually works? I have a level 4 Dryad, am still in the starting region, and monsters still cap at level 2. Do I have to activate this feature somewhere?
I think it's the absolute cap which is removed. In very starting region, as it's for newbs, the cap is no longer level 1, but it's still capped at half your level.
Or maybe you're right?
Post edited February 10, 2015 by ERISS
Ciprian_L
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ERISS: with the CM Patch you should no longer be able to outlevel enemies. In the vanilla game enemies have level caps by region. With the CM Patch those caps are removed.
Falkenherz: Are you sure the removal of the level cap actually works? I have a level 4 Dryad, am still in the starting region, and monsters still cap at level 2. Do I have to activate this feature somewhere? Edit: I solved the problem. Editing the line 'Spawn_OffsetHigh' in the balance.txt file removed the level caps. Simply change it to the following:
Spawn_OffsetHigh = {200,200,200,200,200}, I'm using the community patch ver. 0150. Have not tried to manually alter 'Spawn_OffsetHigh'. I am in near the portal in Western Tyr Lysia, in bronze difficulty, and monters are still capped at half my level (rounded down). My character is level 9, they are level 4. This is annoying.
...
Just re-started the campaign in silver difficulty. The first enemies seem to be at my level. It's better.
Post edited March 13, 2015 by Ciprian_L
yeappa
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From Germany
pigulici: New Sacred 2 CM Patch V0150 on http://darkmatters.org:
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
What's the version build in gog version of Sacred 2 ? http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
is it 2.65.1 or 2.65.2. what are the differences in those
SpecShadow
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From Poland
I bought Sacred 2 Gold recently, sadly download link is broken thanks to forced xmas theme.
I found patches here + chance to get test version of incoming patches,
https://drive.google.com/folderview?id=0B6mWJPtqErDcSkg0eGdubGdVaHM&usp=sharing#list
I found patches here + chance to get test version of incoming patches,
https://drive.google.com/folderview?id=0B6mWJPtqErDcSkg0eGdubGdVaHM&usp=sharing#list
Pages:
This is my favourite topic
Sacred series